The Potential of Metaverse Gaming in 2023

Written by gabrielmanga | Published 2022/11/25
Tech Story Tags: enterthemetaverse | metaverse | gaming-metaverse | metaverse-gaming | blockchain-technology | crypto | technology | vr

TLDRAccording to Gartner, 25% of people will spend an hour in the metaverse everyday, and 30% of companies will offer products within it. Gamers can buy land, build their own spaces, and spend tokens to contribute to the game's economy. Virtual reality (VR) and augmented reality (AR) features are also used as part of a gaming ecosystem. People who interact with the metroverse can own virtual experiences using these technologies. For example, blockchain technology will enable users to own virtual properties, assets, clothing, and characters.via the TL;DR App

As a dynamic and changing space, the metaverse is full of wonders to discover. Continual research and discoveries in this area continue to advance the industry. As a result, different organizations aim to build their own metaverses. According to Gartner, 25% of people will spend an hour in the metaverse everyday, and 30% of companies will offer products within it. Let's examine metaverse gaming and its principles.

A look at metaverse gaming

Among the many uses for the metaverse, gaming stands out as a major draw for both players and investors. Virtual reality (VR) and augmented reality (AR) features are also used as part of the metaverse gaming ecosystem. This gaming ecosystem is unlike any other since it combines both technologies to give a completely immersive and engaging experience.
Within the metaverse, users may engage in various activities and interactions. For example, they can buy land, build their own spaces, and spend tokens to contribute to the game's economy, giving the impression that they are in a more authentic setting. 
The immersive nature of the metaverse is one of its main attractions, allowing users to live virtually, doing all of their tasks within a 3D world. While AR and VR will help to bring this immersive experience to life, it is not required for the metaverse experience. So, the metaverse should be accessible to many users as long as they have access to the internet. Additionally, players can shape the world around them within the metaverse, creating missions, activities, events, office spaces, and more.
Using technologies such as the blockchain, virtual reality, augmented reality, and more is intended to provide consumers with greater autonomy within the metaverse. People who interact with the metaverse can own virtual experiences using these technologies. For example, blockchain technology will enable users to own virtual properties, assets, clothing, and characters. In addition, the metaverse could allow users to replicate real-world experiences within a virtual space.
Blockchain-based ownership in video games has major potential for revolutionizing the market. We have already seen online black markets for in-game items like Runescape gold Party hats and video game skins from CS:GO. Blockchain technology will enable gamers to keep in-game assets within their wallets and trade them freely with others. 
If metaverse platforms are being built to connect, players could transfer avatars, experiences, and spaces across these platforms. 
Ownership can benefit both developers and gamers, with developers making money from royalty fees and gamers being able to access rare items via trade with other players. However, the principles behind blockchain-based ownership need to be implemented carefully, with organizations focusing more on the experience instead of monetary gain.

Conclusion

Building a successful gaming sector in the metaverse is still a work in progress, plus the technology is still young. However, there is a large opportunity for metaverse gaming to take off, especially with the help of virtual and augmented reality. We are still waiting to see a major metaverse platform in its live state, but the foundations are being set by traditional and blockchain organizations.

Written by gabrielmanga | Into tech, AI, startups and blockchain
Published by HackerNoon on 2022/11/25