Beyond Lordmancer II

Written by Lordmancer | Published 2017/09/27
Tech Story Tags: blockchain | mmo | games | cryptocurrency | investment

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We are often asked what will happen when Lordmancer II has approached the end of its lifetime. How much will the token cost, what will happen to it.

MMO RPG are long-lasting games. For example, our first game, Lordmancer, was in development since 2006 and hit the market in 2008. In September 2017, it marked its 9-th anniversary. People still play it and it is still cash positive. But yes, life cycles inevitably end.

Here’s our strategy.

We will be launching more MMO RPGs, because we like them and also because games of precisely this genre always have a diverse economy of in-game goods. Some of those MMO RPGs we will create in Active Games, others we’ll find on indie market. We will be launching a separate ICO for each new game after we have figured out exactly how a cryptocurrency may benefit its economy. Those ICOs will be used to fund game development and marketing, and to create new tokens.

At some point after an ICO, when a game has proved it’s good and viable, we will merge “old” tokens and “new” ones, every time making sure that the value of old tokens is preserved.

We will be constantly expanding our portfolio of games which will be using a common token in their economies. Early purchasers of LordCoin will become holders of that new token of ever-expanding ecosystem of games. This way, when Lordmancer II is approaching the end of its lifecycle, all of us will be holding tokens of a thriving, expanding ecosystem in which mature, profitable games coexist with younger, rising ones.

Those familiar with modern-day ICOs in gaming area may ask what is the difference between our approach and those of many other “universal cryptocurrency platforms for gaming”. In fact, they are contrarian.

All of those “platform” projects seek to raise money on ICO today in order to attract games to their platform sometimes in the future. From a studio standpoint, there are very few benefits in joining such platform. Studio will not receive funding. It’s next to pointless to use a token controlled by somebody else in your game. We think that such “platforms” will be attracting only weak, unviable games joining them out of despair.

Our approach is different. We will be selecting (or creating) great games where usage of a crypto token really makes sense. We will secure funding for each and every game by conducting a separate ICO. Only when a game has proved success, we will be merging its token with the ecosystem.

As a result, we and our investors will receive a healthy, growing, prosperous ecosystem instead of a random gang of mediocre games.


Published by HackerNoon on 2017/09/27