4 Companies Providing Education in The Metaverse

Written by blockchaingamer | Published 2022/10/12
Tech Story Tags: enterthemetaverse | metaverse | the-sandbox-game | edtech | education | education-technology | education-in-the-metaverse | metaverse-companies

TLDRUsing the metaverse as a way to educate students and people of any age is a great idea. The metaverse has amazing potential and it's constantly evolving, so it’s a great way to bring in a lot of innovation and growth, while also pushing the limits and offering you a new perspective. Education in the Metaverse is just in the inception phase and it will continue to evolve. Here are some of the current companies helping us get there: Tinybop and The Sandbox.via the TL;DR App

Using the metaverse as a way to educate students and people of any age is a great idea. The metaverse has amazing potential and it’s constantly evolving, so it’s a great way to bring in a lot of innovation and growth, while also pushing the limits and offering you a new perspective. While there aren’t a ton of metaverses focused specifically on learning, there’s definitely a lot of value when it comes to this type of idea. And we do believe that education in the metaverse is just in the inception phase. It’s set to become a whole lot better and more powerful in the long run.

How can we use metaverses and gaming tech for education?

There’s no denying that the learning industry is constantly evolving and we have many different ways of learning these days. What’s really cool about having gaming tech and metaverse used for education is that it encourages people to interact with one another. Not only that, but it makes the educational aspect a lot easier. Not everyone can physically attend classes, so the metaverse can help.

The metaverse can be a place where students connect with each other and the teacher, and study in an enjoyable way. It also helps add a sense of presence.

The addition of VR and AR can certainly enhance the learning process. Students can be hands-on and they get to enjoy the experience in a way that’s extremely impressive and enjoyable. That on its own goes to show the style and benefits you can obtain, and the quality of the work itself can be really great too.

A Few Companies Working to Bring Education to The Metaverse

As we mentioned earlier, education in the metaverse still has some way to go and it will continue to evolve. Here are some of the current companies helping us get there

Tinybop

Tinybop does a very good job at introducing the metaverse concept to students. It comes with a multitude of apps that use AR and VR to educate kids about various things. Users get to use their VR or AR headset, connect to a computer and then choose one of the apps provided by the platform.

What’s interesting is that the apps themselves are very diverse. They range from homes to plants, weather, the Earth, machines, the human body, mammals, space, coral reef and other concepts. All of them are neatly explored, thus offering students a unique way to interact with the process. It also helps teach kids over 4 years old about storytelling, but also problem solving and creative thinking.

The Sandbox

The Sandbox is a large metaverse and what’s cool about them is they started adding a free education program. The idea is to offer experts and educators a way to help others learn how to create games. Having a game design approach is very interesting and it shows the true power of The Sandbox, while also embracing the world of education in the metaverse.

Having the opportunity to teach kids and even adults alike about the power of programming and game development is very helpful. The concept used here is very easy to adapt to learning. After all, you always want to learn new things, expand your knowledge and with The Sandbox you can do that in the metaverse. It might very well be a sign of things to come.

The way this works is people enter The Sandbox and then they go to a dedicated location where they access learning resources. They follow these classes and also get to experiment and bring the ideas to life. Everything takes place within the metaverse, and it’s highly efficient.

Not only that, The Sandbox is also being used by other edtech companies to build educational experiences in The Sandbox itself.

ClassVR

https://www.youtube.com/watch?v=M35ZiHmiKKI?embedable=true

One of the advantages of a tool like ClassVR is the fact that students get to learn through the metaverse. Integrating a variety of unique models and learning experiences is quite impressive, and this metaverse just makes learning fun.

The teachers will use a software named the ClassVR teacher Portal. Teachers get to choose lessons from the portal and create their own playlist via drag and drop. What’s interesting is that teachers are in control and they get to see a real time class view. All the content found on this platform is curriculum aligned, and teachers can find hundreds of different resources.

Stemuli

Stemuli does a very good job at offering a virtual environment specialized on learning. It helps integrate a personalized, fully customizable learning pathway for every student. The navigator presented here offers a personalized and adaptive learning experience, which helps boost the studying experience up to 200%.

The Stemuli platform figures out where you are in the learning journey and it delivers an adaptable pathway for each student. Their Navigator platform is very easy to use and extremely customizable.

Conclusion

As we can see, education in the metaverse is growing and it’s set to bring in amazing potential. That’s why it can be a very good idea to avoid any rush and truly focus on success. There’s plenty of innovation and growth to be had, and the quality is second to none. Of course there will be demanding situations and challenges as we embrace education in the metaverse, but the process is very exciting. There’s certainly a lot of value to be had, so use that as an advantage and you will surely appreciate the benefits!


Written by blockchaingamer | I believe blockchain games are the future of the video game industry. Read my articles to understand why.
Published by HackerNoon on 2022/10/12